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Nendo 1.5
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Nendo: Painting Tips


Using Vertex Color and Paint

To make the painting process go faster, first color an object in Nendo's modeler by using a combination of face, edge, vertex and body color. These colors initialize the texture upon entering paint. All that is left to do is detail, highlight, shadow and touchup. This is an excellent way to prepare your model for painting.

Also, if you are planning on going to a lower end platform that supports color per vertex data, there is another rapid and effective way to convert textures to color per vertex. After you complete painting a texture exit out to Model and select the body. Choose Paint Layer to Color under Clear Paint. This is a very effective way to minimize texture memory problems. Please note that much of the detail of your texture will be lost depending upon the complexity of the object surface (It is possible to undo this conversion if the vertex color is too different from the texture).


Shading and Highlighting in Paint

The addition of shadow and light to a texture is one of the most important aspects of 3d paint. The subtle changes that can be made make a world of difference.

Use the Lighten and Darken brush in the Paint Toolbox to add detail. Paint a wrinkle with both brushes, Darken to show areas that are shadowed and Lighten to show areas that are reflecting light. This technique is especially important for real time engines that are not capable of generating bump maps and dramatic lighting schemes.


Smoothing Objects with Paint

In most cases, you should be absolutely sure that you are finished modeling before entering paint. Nendo does not have smoothable texture coordinates so the number of faces must remain the same in order to maintain proper texturing. Make sure that if you plan on smoothing your model that you do it before entering paint.

However, there is a way to continue modeling after you have painted textures onto a model. You can either convert the texture to vertex color using the Clear Paint > Convert Paint Layer to Color command in the Bodies menu; or you can remove the Paint Layer from the model completely using the Clear Paint > Delete Paint Layer command from the Bodies menu.


Filling Objects with a Solid Color

To fill an object with a solid color, choose the bomb tool from the Toolbox and select the color you would like from the color picker or color swatch. Move the bomb cursor over the object to be colored and click once. The object will fill with the color you have selected.


Painting Scales, Fur and other Surfaces

Adding detail and pattern to a texture with a paintbrush can be tedious. To paint patterns like scales, lizard skin or other surfaces onto models in Nendo is a very simple process.

Enter Pattern mode at the bottom of the Paint Toolbox. This will prompt you to select a texture from the file dialog. You may use any tileable texture or one of those that was supplied with the application. You can paint the texture using any ink brush (paintbrush, pencil, airbrush, shape tools) onto the surface of the model. Try adding a base color to the object first using other methods and then apply the pattern texture with a medium Airbrush with a Transparent setting. This allows base color and pattern to appear together, yielding a much more realistic texture.


"Cloning" Using the Target Brush

In Nendo, you can copy one part of a texture to another; this technique is called "clone painting."

To "clone" paint, select the Target brush fromthe Paint Toolbox and click once to set the source. Move your brush to the target area and paint astroke to copy the source area to a new location. Cloning provides an easy way to have the same paint in two different places.